X-Head Cannon
LIGHT 4

X-Head Cannon

  • Archetype:
  • ABC

  • ATK:
  • 1800

  • DEF:
  • 1500

  • View:
  • 5010




A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.




 
 
AI Power Analysis
Material bodyConfidence: Medium
57± 8/ 100
Power Score
Intrinsic 58
Deck 56

X-Head Cannon — Power Evaluation

Final Score: 57 ± 8 · Confidence: Medium

  • Intrinsic: 58 · Deck: 56 · Meta: provisional
  • Primary role: Material body

Why it scores here

X-Head Cannon is a vanilla Level 4 Machine Normal Monster with no effect text in the supplied description, so it reliably converts into material or a body and nothing more. Its score comes from being a generic Level 4 material that 400 of 400 sampled decks run as a single copy across 36 archetypes, with the strongest partners being Xyz and Union support. The 1800 ATK earns nothing, and the deck frequency confirms accessibility and a cheap slot, not strength; the absence of combo and guide evidence keeps the score in the middle.

Axis scores

Axis Score Evidence
Accessibility 55 Run in 400/400 sampled decks as a single copy, so it is reliably drawn as a body, but it has no searcher or starter route in the evidence (observed, inferred).
Combo & Conversion 20 No combo boards recorded and no effect text, so it builds nothing on its own; conversion is text-only inference (inferred).
Resource Economy 30 A 1-for-1 body with no draw, search, or GY refuel in the text, so it yields no card advantage (verified, inferred).
Effect & Interaction 0 No effect, so no negation, removal, or disruption (verified).
Material Utility 60 Generic Level 4 Machine Normal, a clean material for the Xyz and Union partners it runs with, and it stays a plain body even under negation (observed, inferred).
Resilience & Flexibility 55 No effect to negate, but it is a plain body that dies to any removal and has no recursion or multi-zone use (inferred).
Deck-Building Efficiency 85 One copy in 397 of 400 decks, no garnet or lock, and it fits across 36 archetypes at almost no slot cost (observed).

Calculation

Weight profile: Material body / Normal primary; no secondary role blended. Intrinsic ≈ 58, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent, meta unknown)

Strengths

  • Clean generic Level 4 Machine body that fits Xyz and Union material needs
  • Single-copy slot cost, no garnet or lock, runs in 36 archetypes
  • Still a body when any effect would be negated

Weaknesses

  • No effect text, so no interaction, card advantage, or board conversion
  • Not searchable and has no starter or extender role
  • Dies to any removal and offers no recursion

Best use

Level 4 Normal material body for Xyz and Synchro lines. Decks: ABC, Therions, Synchron, Cyber Dragon, Galaxy Photon. Suggested copies: 1.

Evidence & gaps

  • Verified: Normal Monster frame, Level 4, Machine, LIGHT, 1800 ATK / 1500 DEF; No effect text in the supplied description; Run as a single copy in 397 of 400 sampled decks
  • Observed: Present in 400/400 sampled decks across 36 archetypes; ABC inclusion 100% in usage statistics; Frequent partners are Xyz and Union support cards
  • Inferred: Reliable material body that converts even when negated; Material use is supported by Xyz and Synchro partners rather than by combo evidence
  • Data gaps: no combos supplied, so combo conversion and starter/material rates are text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) description reads as flavor text, so the effect profile relies on frame_type normal











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